Through responsive dance, [radical] signs of life externalizes the mind’s non-hierarchical distribution of thought. Music is generated from the dancers‘ muscles and blood flow via biophysical sensors that capture sound waves from the performers’ bodies. This data triggers complex neural patterns to be projected onto multiple screens as 3D imagery. As the audience interacts with the images produced, they enter into a dialogue with the dancers.
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The Cabinet of Curiousness is an antique wooden card catalogue with 20 drawers. Functioning as an interactive piece, the opening of each drawer activates a voice or piece of music from within the cabinet. The audience, assuming the role of a DJ, may experience the clarity of sound from one drawer or a cacophony of sounds from numerous drawers opened simultaneously as the cabinet is played like an instrument. A contrast emerges between the obsolete system of cataloguing single pieces of data and our current tendency to inundate ourselves with excessive information. An investigation of knowledge, time, and our relationship to objects and music.
Work by Janet Cardiff & George Miller
Materials: Unique oak card catalogue with speakers and audio
Dimensions: 52 X 17 1/2 X 27 inches (132.08 X 44.45 X 68.58 cm)
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How do we search for alien life if it’s nothing like the life that we know? At TEDxUIUC Christoph Adami shows how he uses his research into artificial life — self-replicating computer programs — to find a signature, a ‘biomarker,’ that is free of our preconceptions of what life is.
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Korinsky Studio consists of Abel, Carlo and Max Korinsky. They mainly focus on their shared passion: exploring the possibilities of using sound in vertical surfaces. 3845 m/s is their newest installation using their own software, in a former coal power plant in Berlin. See the Korinsky Studio website for more information about their work.
Documentary about the work of Berlin-based art collective “Korinsky – Atelier für vertikale Flächen” and their sound installation 3845 m/s
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Building Sound is a project instigated by Ella Finer and Fabrizio Manco, PhD candidates at Roehampton University, London.
Building Sound is an on-going research experiment in ways to describe and articulate experiences of sound making and reception within theatre, theory and practice.
As both doctoral studies are concerned with an interrogation of sound within theatrical space, the aim of building sound is to provide thinkers and practitioners an opportunity to offer their own ideas from their respective practices about sound within an actual and a virtual space.
These sites in which voices will interweave with their own particular social and cultural definitions of aurality will it is hoped create an open forum in which ideas can complement, collide and construct.
As well as hosting information about the project and storing archival sound from the symposium, the form of this website itself is the result of an attempt to question how to build a website beyond text.
Both the symposium and website are investigations into interdisciplinary dialogues about working with sound.
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Omnivisu was a temporary interactive installation which took place at the S/U station Warschauer Str. from july 7th through 17th — Tower of Light in Oberbaum city
The S/U station Warschauer street is one of Berlin’s most important interchange stations, especially at night. From the Warschauer bridge, a wide panorama over the center of Berlin presents itself and near the bank of the river Spree, where the Berlin wall used to run. Here the characteristic tower of the former light–bulb industry Narva rises. This is not only a symbol of the desolated GDR–industries, but also a relict of the new–economy boom in berlin and its ending as well as the arrival of media corporations like MTV and Universal.
A gazing tower
The unmistakable landmark of the area is transformed into a building with human character, equipped with the eyes of the people who interact with the installation. They can participate directly and in real-time through a showcase which is placed on the busy site of the bridge. Once somebody looks into it, their eyes are filmed. The video signal is transmitted and projected on the facade of the building. A big brother who sees the world with your eyes.
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Semiconductor is artist duo Ruth Jarman and Joe Gerhardt. Through moving image works they explore the material nature of our world and how we experience it, questioning our place in the physical universe. Their unique approach has won them many awards and prestigious fellowships such as the Gulbenkian Galapagos, Smithsonian Artists Research and the NASA Space Sciences. Their work is part of several international public collections and has been exhibited globally including Venice Bienniale, The Royal Academy, Hirshhorn Museum, BBC, ICA and the Exploratorium.
20Hz observes a geo-magnetic storm occurring in the Earth’s upper atmosphere. Working with data collected from the CARISMA radio array and interpreted as audio, we hear tweeting and rumbles caused by incoming solar wind, captured at the frequency of 20 Hertz. Generated directly by the sound, tangible and sculptural forms emerge suggestive of scientific visualisations. As different frequencies interact both visually and aurally, complex patterns emerge to create interference phenomena that probe the limits of our perception
05.00 minutes / HD / 2011
HD single channel and HD 3D single channel.
A Semiconductor work by Ruth Jarman and Joe Gerhardt.
Audio Data courtesy of CARISMA, operated by the University of Alberta, funded by the Canadian Space Agency. Special thanks to Andy Kale
20Hz is co-commissioned by Arts Santa Monica + Lighthouse . Supported by the British Council.
Commissioned for the Invisible Fields Exhibition at Arts Santa Monica, Barcelona. 2011-2012.
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Nervous System is a design studio founded in 2007 by Jessica Rosenkrantz and Jesse Louis-Rosenberg. They work at the intersection of science, art, and technology, and create using a novel process that employs computer simulation to generate designs and digital fabrication to realize products. Drawing inspiration from natural phenomena, Jesse & Jessica write computer programs mimicking processes and patterns found in nature and use those programs to create unique and affordable art, jewelry, and housewares. In this talk at Eyeo they discuss their obsession with the way patterns form in nature and their attempts to adapt those methods for design.
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How will the revolutionary technology of 3D printing help us rise to the future challenge of Peak Oil? In this video futurist Christopher Barnatt explains.
For more information on 3D printing, see http://www.explainingthefuture.com/3d…, or visit the ExplainingTheFuture YouTube channel at http://www.youtube.com/explainingthef…
For more information on the Filabot plastic reclaimer, see http://filabot.com
For more information on the SAVING Project, see http://www.manufacturingthefuture.co.uk
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For Casey Reas, software is the most natural medium to work with. He uses code to express his thoughts—starting with a sketch, composing it in code, and witnessing the imagery that it ultimately creates. We visit his studio to see how he uses color to convey emotion and how his programming language Processing is closing the gap between software and object.
The Creators Project is a partnership between Intel and VICE: http://thecreatorsproject.com/
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