For Casey Reas, software is the most natural medium to work with. He uses code to express his thoughts—starting with a sketch, composing it in code, and witnessing the imagery that it ultimately creates. We visit his studio to see how he uses color to convey emotion and how his programming language Processing is closing the gap between software and object.
The Creators Project is a partnership between Intel and VICE: http://thecreatorsproject.com/
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Hello World! is a documentary series on three programming languages -Processing, Open Frameworks y Pure data- that have increased the role of coding in the practice of artists, designers and creators around the world.
The series explores the creative possibilities expanded by these open source tools and the importance of their growing online communities.
Hello World! Processing!
Code and programming allow us to simulate phenomena of the world, approach their data with different scales and perspectives and lead to new and unusual creative processes.
Hello World! Processing is a documentary on creative coding that explores the role that ideas such as process, experimentation and algorithm play in this creative field featuring artists, designers and code enthusiasts. Based on a series of interviews to some of the leading figures of the Processing open programming platform community, the documentary is built itself as a continuous stream of archived references, projects and concepts shared by this community.
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download this track for free at https://soundcloud.com/stretta/holocene
Hardware: monome arc4. Software: electric dharma wheels. More about the monome arc4 can be found at http://monome.org Please go to monome.org for more information, including how to buy.
I received a production-run arc4 with the final firmware on Friday. This signaled a mad scramble to update my work for that and the latest serialosc with arc support so it’ll be ready when people start receiving their units in a few days. So what do I do on Saturday? Make a new app, of course. Sure, that totally sounds like the responsible thing to do.
After receiving the arc4, I thought it might be a good idea to produce an example that demonstrates a ‘bank’ of encoder values that you can switch between. That gave birth to an application idea involving triggering modal notes from a pool of probabilities across three octaves of scale degrees. There is a separate bank of pitches depending on clockwise or counterclockwise rotation so you can shift the harmony with a simple gesture. The weighting of scale degrees is programmable and editable in real time on screen or with a MIDI controller. This allows for a more controlled structuring of compositional development over longer periods of time. The speed of the rotation determines how often a note is triggered, and can also be used as a modulation parameter for the FM synthesis engine.
Relevant synthesis parameters are also editable on the arc as the notes are triggered. The state of these parameters is overlaid on the LEDs, so interesting patterns emerge when this mode is engaged. There was a really awesome bug where switching editing modes also transposed the output modally, so I built in a score feature that allows you to advance a programmed chord progression with a button push.
A sit-the-arc-in-your-lap-and-doodle app has been on my mind a lot and I have at least three good starts in this area, but other priorities have often pushed these out of the way. The prototype arc2 I had lacked the mounting bracket for the USB cable and the logic board was floating free inside the enclosure, so I always had to use it (carefully) on a stationary, flat surface. It is really nice to have an arc that can be moved around or used in the lap. My cat disagrees.
I recorded this video, holocene, as a demonstration of this app, which I’m calling electric dharma wheels. This is the raw output from the electric dharma wheels, with some Eos reverb added after the fact.
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Game designer Will Wright and musician Brian Eno discuss the generative systems used in their respective creative works. This clip features original music by Brian Eno.
Will Wright and Brian Eno on “Playing with Time.”
In a dazzling duet Will Wright and Brian Eno give an intense clinic on the joys and techniques of “generative” creation.
Back in the 1970s both speakers got hooked by cellular automata such as Conway’s “Game of Life,” where just a few simple rules could unleash profoundly unpredictable and infinitely varied dynamic patterns. Cellular automata were the secret ingredient of Wright’s genre-busting computer game “SimCity” in 1989. Eno was additionally inspired by Steve Reich’s “It’s Gonna Rain,” in which two identical 1.8 second tape loops beat against each other out of phase for a riveting 20 minutes. That idea led to Eno’s “Music for Airports” (1978), and the genre he named “ambient music” was born.
The Long Now Foundation was established in 01996* to develop the Clock and Library projects, as well as to become the seed of a very long term cultural institution. The Long Now Foundation hopes to provide counterpoint to today’s “faster/cheaper” mind set and promote “slower/better” thinking. We hope to creatively foster responsibility in the framework of the next 10,000 years – The Long Now Foundation
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Generative Art – Computers, Data, and Humanity | Off Book | PBS
An intriguing combination of programmers, artists, and philosophers, these creators embrace a process that delegates essential decisions to computers, data sets, or even random variables. This allows important metaphors to arise in their work, calling attention to the relationship between humans and the computers that surround us, the mountains of information we generate, and the powerful impact that technology has on our relationships with each other.
Luke Dubois, Generative Composer
Scott Draves, Generative Artist
Will Wright, Game Designer
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A record player that plays slices of wood.
Modified record player, wood, sleeves. 2011
A tree’s year rings are analysed for their strength, thickness and rate of growth. This data serves as basis for a generative process that outputs piano music. It is mapped to a scale which is again defined by the overall appearance of the wood (ranging from dark to light and from strong texture to light texture). The foundation for the music is certainly found in the defined ruleset of programming and hardware setup, but the data acquired from every tree interprets this ruleset very differently.
Thanks to Land Salzburg, Schmiede, Pro-ject Audio, Rohol Furniere, Karla Spiluttini, Ivo Francx, vvvv.
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Over the last year we have captured interviews with over 30 new media artists, curators, designers, and critics, using a new 3D cinema format called RGBD. CLOUDS presents a generative portrait of this digital arts community in a videogame-like environment. The artists inhabit a shared space with their code-based creations, allowing you to follow your curiosity through a network of stories.
What does it feel like to think with code? How can emerging technologies enable us to actualize our dreams? How has online sharing transformed the way artists collaborate?
A preview of the CLOUDS film, science fiction author Bruce Sterling speaks aloud about the art of code.
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I built a little RSS weather and news page recently that feeds in videos from all over the place. See it here: weather + world news
One of the feeds is designed to scour Vimeo for new videos posted with tags “interactive art” or “generative art”. This is how I found the work of Raven Kwok. Pretty impressive.
Watch it in HD to get the full effect!